Birn, T., Holzmann, C., Stech, W. (2014). MobileQuiz: A Serious Game for Enhancing the Physical and Cognitive Abilities of Older Adults. In: Stephanidis, C., Antona, M. (eds) Universal Access in Human-Computer Interaction. Aging and Assistive Environments. UAHCI 2014. Lecture Notes i...
作者:M Eisapour,S Cao,J Boger 会议名称: User Interface Software and Technology 主办单位: ACM 收藏 引用 批量引用 报错 分享 全部来源 免费下载 求助全文 学术范 学术范 (全网免费下载) 相似文献Theoretical Rationale for Design of Tasks in a Virtual Reality-Based Exergame for Rehabilitation Purposes ...
Older adults in nursing homes often lead sedentary lifestyles, which reduces their life expectancy. Full-body motion-control games provide an opportunity for these adults to remain active and engaged; these games are not designed with age-related impairments in mind, which prevents the games from ...
Video game interventions with the aim to improve cognition have shown promise for both younger (e.g., Powers et al., 2013) and older adults (e.g., Toril, Reales, and Ballesteros, 2014). Most studies suggest that fast-paced action games produce the largest benefits, but a recent video ...
In older adults aged between 60 and 85 who trained at home by playing NeuroRacer, a custom-designed 3D video game, both multitasking and cognitive control improved, with effects persisting for six months. The benefits of this training extended to untrained cognitive functions such as sustained ...
but games designed for them are currently very limited. Game design focusing on reinforcing social relationship and geared toward intergenerational play could benefit older generations. More research is needed on the psychological effects of games for older adults and on how game design could promote ...
In this rapidly aging society, successful aging is drawing the attention of not only older adults but also of researchers who want to help the older population to improve or maintain their well-being. The digital game is a promising technology that could assist in successful aging. This survey...
Video games are increasingly used as tools in therapeutic interventions, both for younger and older adults. However, relatively little is known about video game usability for older adults, and age-related changes may affect some older players' capacity to benefit from video games. We examined video...
we observed that the programming part of the workshop was seen differently by the students and the older adults. While the younger members of the teams were trying to program through “trial and error”, adults used a more reflexive approach; some asked for tutorials and many were trying to...
Providing cognitive and physical stimulation for older adults is critical for their well-being. Video games offer the opportunity of engaging seniors, and research has shown a variety of positive effects of motion-based video games for older adults. However, little is known about the suitability of...