We used participatory design methods to develop and test guidebooks about health care choices intended for 600000 English-, Spanish-, and Chine... Neuhauser,Linda,Rothschild,... - 《American Journal of Public Health》 被引量: 32发表: 2009年 Sexual behavior and intention to engage in sexual ...
- 《American Journal of Preventive Medicine》 被引量: 868发表: 2008年 Playing for Real: Video Games and Stories for Health-Related Behavior Change Background Video games provide extensive player involvement for large numbers of children and adults, and thereby provide a channel for delivering ...
journal of health, physical education, recreation smash for the fun of it fascinating leisure-time gamedoi:10.1080/00221473.1957.10628478Eli EpsteinAmerican Physical Education Review
PURPOSE: A system for providing healthcare information for an online game service is provided to transmit suitable health information according to time for which each user keeps playing a game, thereby helping health management of users who want to play the game. CONSTITUTION: A detecting unit(21...
- 《Games for Health Journal》 被引量: 0发表: 2022年 Creativity Training GAME Series: Three board and card games that enhances creative abilities while playing Objective: Modern board and card game-based cognitive interventions and gamification practices showed effectiveness in boosting executive ...
Li and Tsai (2013) Journal of Science Education and Technology – 2.58 56 Q1 Mora et al. (2017) Journal of Computing in Higher Education – 2.46 31 Q1 Gao et al. (2020) Education Technology Research and Development – 2.30 84 Q1 Holtz et al. (2018) Games for Health Journal – 2.22 ...
- 《European Journal of Pediatrics》 被引量: 171发表: 2009年 effects of violent video game habits on adolescent hostility, aggressive behaviors The internet is an integral tool for information, communication, and entertainment among adolescents. As adolescents devote increasing amounts of time to u....
The purpose of this paper is to develop a basis for the hypothesis that digital action games may produce cognitive benefits for older adults. First, a disc... EM Zelinski,R Reyes - 《Gerontechnology International Journal on the Fundamental Aspects of Technology to Serve the Ageing Society》 被...
M.P.H. a b,JDK A - 《Journal of Adolescent Health》 被引量: 104发表: 2000年 For Your Health? The Relationship Between Magazine Reading and Adolescents' Body Image and Eating Disturbances Research has indicated female adolescents are more vulnerable to body image disturbance than male ...
Though many studies have emphasized the value of social support as a motivation for playing, this study found that respondents were more likely to play for immersion and escape. A number of participants reported that they reduced gaming habits as they became older and gained more adult ...