The game files required to initialize global shaders and cook content are likely missing. Please refer to the engine logs for details.相关知识点: 试题来源: 解析 初始化全局着色器和烹饪内容所需的游戏文件很可能缺失。有关详细信息,请参考引擎日志。 初始化全局着色器和烹饪内容所需的游戏文件很可能缺失...
所以要跑第一个需要给 它cook win/mac发布的数据 有editor的是 启动editor debugame debuggame editor 这一组和上面的差别是 引擎部分被优化了 development。。。对应上面一套 具体描述在这里 https://docs.unrealengine.com/zh-CN/ProductionPipelines/DevelopmentSetup/CompilingProjects/index.html 感谢XY...
原因分析: Development模式下,需要cook之后的资源,不能使用编辑器状态资源。 解决方案: 切换到debug editor模式下,重新rebuild启动后,在引擎中cook一下。再却换到Development下重新生成即可。 温馨提示: 一定要有固态,不然可能一下午就过去了。 分享至 投诉或建议 ...
Game files required to initialize the global shader library are missing from:Please make sure the ...
{UE4]Game files required to initialize the global shader library are missing from,初始化全局着色器库所需的游戏文件缺失debug的时候才有developmenteditor没有用能进的模式进去之后file->cookcontent 和iosandroidcook是一个道理configuation有几个模式 debugdebu
I am getting the following message when packaging a project file - game files required to initialize the global shader library are missing - then the executable doesn’t open. I used the datasmith plugin to import the assets, everything passes int...
解决方法 切换成debug game editor而非debuggame 或者 打开defaultengine.ini修改配置 [/Script/WindowsTargetPlatform.WindowsTargetSettings]DefaultGraphicsRHI=DefaultGraphicsRHI_DX11 image.png image.png https://forums.unrealengine.com/t/i-cant-launch-ue5-its-my-first-time-trying-to-use-it/840020/4 ...
Initializes an Amazon GameLift Servers API client. The InitSDK() call with server parameters is required for an Amazon GameLift Servers Anywhere fleet. These settings are automatically set for use in the plugin. Implements required callback functions to respond to requests from the Amazon GameLift ...
--First make sure you have setup the GoogleSignin ANE and you have already addedthe required settings to the manifest.--><uses-permissionandroid:name="android.permission.INTERNET"/> <uses-permissionandroid:name="android.permission.ACCESS_NETWORK_STATE"/><!--Optional. Add this if you are ...
游戏不能将 XGameSaveFiles 与 XGameSave 混合使用。 游戏必须选择要使用的云存储系统。 如果游戏使用 XGameSaveFiles,并在以后调用 XGameSaveInitializeProvider,则会出现 E_GS_PROVIDER_MISMATCH 错误。 同样,如果游戏使用的是 XGameSave,并在以后调用 XGameSaveFilesGetFolderWithUiAsync,则也会出现 ...