Runtime Engine Architecture(运行时引擎架构)(57) 1. Target Hardware(目标硬件)(57) 2. Device Drivers(设备驱动程序)(57) 3. Operating System(操作系统)(59) 4. Third-Party SDKs and Middleware(第三方 SDK 和中间件)(59) 1. Data Structures and Algorithms(数据结构和算法)(59) 2. Graphics(图形)...
1.5.1 Quake引擎系列 Id Software 1.5.2 Unreal引擎系列 Epic Games Inc. 1.5.3 Half Life Source Engine Source 1.5.4 Microsoft's XNA Game Studio 1.5.7 开源引擎 如OGRE 1.6 运行时引擎架构(Runtime Engine Architecture) 组成一个三维游戏引擎全部需要的主要运行时组件如图所示: 1.6.1 所面向的硬件 (Targ...
第一章 导论 导论篇主要介绍游戏团队结构、游戏(电子游戏)的性质及多种游戏类型的引擎(技术需求)差异、几种游戏引擎的概况和引擎架构。前几点可以当做游戏开发、游戏引擎发展及不同类型需求差异的知识补充,最后一点则能了解引擎组件的架构。 电子游戏的软实时模拟 大部
“游戏引擎”一词出现于20世纪90年代中期,那时指的是FPS游戏,比如id software的DOOM(毁灭公爵)。DOOM合理且明确地将其核心软件组件(如三维图形渲染系统、碰撞检测系统或音频系统)与影响玩家游戏体验的艺术、游戏世界和游戏规则相互分离开来。随着越来越多游戏的开发,引擎组件和游戏逻辑的这种分离越来越重要。这标志着“...
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Game Engine Architecturecovers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are ...
architecturegame enginemulti-coreperformanceOver the past 30 years, software developers have been conveniently taking advantage of hardware performance increase, giving little consideration to internal architecture changes of the hardware like central processing unit. In the years to come, these hardware ...
图书标签:游戏引擎游戏开发Architecture游戏编程图形学Game计算机编程 Game Engine Architecture 2025 pdf epub mobi 电子书 图书描述 This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques des...
Game Engine Architecture 作者:[美] Jason Gregory 出版社:A K Peters 出版年:2009-7-10 页数:864 定价:USD 65.00 装帧:Hardcover ISBN:9781568814131 豆瓣评分 9.3 122人评价 5星 71.3% 4星 20.5% 3星 5.7% 2星 1.6% 1星 0.8% 评价: 写笔记
The design studio case study discussed in this paper explores how off-the-shelf gaming software can be utilized as a central design prototyping and representation instrument in landscape architecture education. The Unreal game engine was... R Johns,R Lowe 被引量: 12发表: 2006年 基于Unreal Engin...