Things are not going well for Chef Ayesha Rogers. Her Central London fusion restaurant “Memerang Berbulu” has just gone bankrupt, and her girlfriend... Lovely Island Oct 6 2018Released 2018Visual Novel Lovely Island has a non-linear gameplay in the mixed genre of visual novel and point&cli...
In a ten-liner, cornes have to be cut and decision have to be made, so I try to understand what the developers had in mind and how they balanced those factors. Innovation, immersion and efficient usage of scarce means are welcome.
While Steam takes 30% of all profits of games it distributes digitally, Epic is offering an introductory incentive for developers to sign with them, taking only 12%. That leaves a hefty 88% of the sale price going to the developer, as opposed to only 70% with Steam. That Steam platform...
Online detractors had a different view. Images of GDC’s list of diversity panels became ameme for some on social media, who flaunted it through the week as proof of what some call “forced diversity” in the industry. That feeling is part of a wider issue for developers, as it has le...
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The “gonna break any time now” pulsating glow from the game-as-it-is can remain in place, but only happens with weapons in the Decrepit state on their last legs. Using a weapon will degrade its condition from its current state down to Worn, then Decrepit, and then eventually it will...
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Pouard said the studio had adopted a different approach to other developers building blockchain games by starting with creating a universe around the assets and nonfungible tokens that form the core of the title. The game is centered around champion figurines with various skills and abilities. In...
I wasn’t prepared for how brutal the port is. Textures are so blurry that characters constantly look like they’re out of focus. I’d get frequent frame hiccups during matches where the action would actually pause for a split-second and then jerk ahead. While some character models look fi...
I say *have* to, but that’s really not the case from a developers point of view. We can add sound and design the sound programmatically to our hearts content. The problem is, we’re the ONLY ones who can work with the sound in a scene at that point and a sound designer is ...