通过此学习路径,你可以了解如何:在应用中嵌入 Power BI 内容,使用 Power BI REST API 和 Power BI 客户端 API 开发编程解决方案,对嵌入的内容强制执行行级安全性 (RLS),自动执行常见的 Power BI 设置任务,配置开发环境,以及确定适当的许可。 认证 Microsoft Certified: Power Platform Developer Associate - Cert...
The game architecture, then, consists of server logic, client logic and shared logic, as shown inFigure 2. The client logic must handle all aspects that involve the user, including the collection of inputs and the rendering work. The server logic is simpler by comparison, but it does need...
NUnit.Framework.Api NUnit.Framework.Builders NUnit.Framework.Constraints NUnit.Framework.Extensibility NUnit.Framework.Internal NUnit.Framework.Internal.Commands NUnit.Framework.Internal.Filters NUnit.Framework.Internal.WorkItems NUnitLite.Runner
atomic The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript atrc My path tracer auto-vulkan Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. ...
Direct3D 11.3 is a low level graphics API that uses the familiar Direct3D programming model and handles for you more of the complexity involved in GPU rendering. It is also supported in Windows and Xbox One. If you have an existing engine written in Direct3D 11, and you're not quite ...
在PlayerSettings里对不支持的平台(platforms)禁用Auto Graphics API,以减少生成过多shader变种(variants)。假如你的应用不支持那些老旧的CPU,那么请禁用目标平台的架构(Target Architectures)。 在Quality设置里,禁用那些不需要的Quality levels。 禁用不必要的物理效果(physics) ...
When you run code in Unity, you’re using Mono version 3.5, which has API compatibility roughly on par with that of the .NET Framework 3.5/CLR 2.0. You edit your code in Unity by double-clicking on a code file in the project view, which opens the default cross-platform ...
Game Engine Architecture. Boca Raton: A K Peters, 2009. 这本书用了几节篇幅讲了多种多线程下的游戏循环,包括在PS3的非对称CPU架构上使用的情况. West,Mick "Programming Responsiveness" 和 "Measuring Responsiveness"(http://tinyurl.com/594f6r和http://tinyurl.com/5qv5zt).这些是Mick West在Gamasutra...
Accessing Azure services (App Service, Table Storage, CosmosDB with Table API, Event Hubs) from a Unity game unitystorageazuretable-storageappserviceevent-hubsunity-gamemobileappscosmosdbazure-services UpdatedFeb 7, 2018 C# AnimaRain/ShootAR ...
A gamepad with two shoulder buttons, two triggers, two thumbsticks, a D-Pad, and a directional button array. C# 複製 [Foundation.Register("GCExtendedGamepad", true)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 7, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime....