BackgroundThe 7-item Game Addiction Scale (GAS) has been validated under standard confirmatory factor analysis and exhibits good psychometric properties. Whether this scale satisfies the necessary conditions for consideration by item response theory (IRT) modeling remains unknown. However, the Diagnostic ...
The aim of this study is to determine the validity and reliability of the Digital Game Addiction Scale for Children. The sample group with a mean age of 12 consisted of 364 persons, 152 female (42%) and 212 male (58%). Explanatory factor analysis (AFA) and confirmatory factor analysis (...
The aim of this study was to develop and validate a scale to measure computer and videogame addiction. Inspired by earlier theories and research on game addiction, we created 21 items to measure seven underlying criteria (i.e., salience, tolerance, mood modification, relapse, withdrawal, conflict...
named Online Game Addiction Scale,to diagnose online game addiction.We examined the validity of initial scales by testing the survey instrument with two groups of subjects,consisting of the addict and the control groups.Subjects in the control group are healthy Internet users.However,determiningif a...
OBJECTIVE: The addiction severity index (ASI) is one of the most commonly used assessment devices used in the field of substance abuse. There is no researc... W Luo,Z Wu,X Wei - 《Jaids》 被引量: 43发表: 2010年 The Bergen Shopping Addiction Scale: reliability and validity of a brief...
(2015). The Bergen Shopping Addiction Scale: Reliability and validity of a brief screening test. Frontiers in Psychology, 6(September), 1374. https://doi.org/10.3389/fpsyg.2015.01374 (Open in a new window)PubMed (Open in a new window)Web of Science ®(Open in a new window)Google ...
The Smartphone Addiction Scale-Short Version (SAS-SV) measured adolescents’ smartphone game addiction. The Short Version of UPPS-P Impulsive Behavior Scale (SUPPS-P) and Social Anxiety Scale for Children (SASC) measured emotion. According to SAS-SV score, the enrolled rural adolescents were ...
scale, weekly hours of online gaming and psychosocial variables. FINDINGS: This study confirms the existence of a small group of addicted online gamers (3%), representing about 1.5% of all children aged 13-16 years in the Netherlands. Although these gamers report addiction-like problems, ...
20 Pre-post effect sizes on our main outcome, the scale for the Assessment of Internet and Computer Game Addiction (AICA-S)21 were strong (d = 1.0) when based on intent-to-treat analyses. Methods Study Design and Implementation A multicenter randomized clinical trial was conducted in 4...
Video game addiction. The seven-item version of the "Game Addiction Scale for Adolescents" (Lemmens, Valkenburg & Peter, 2009) was used to measure video game addiction. Each of the seven items measures one of the DSM criteria for addiction: Salience, tolerance, mood mod...