This key update addresses several user-reported issues for saving files in various formats, and restores the Split-to-tiles functionality which will enable better export to Unity and Unreal engines. For the major updates in 1.2 itself, see the Gaea 1.2.1 blog post. Complete Changelog Fixed Outp...
Infinity Graph: Import and export partial graphs. Viewport: Overhauled viewport and render system. Viewport: Preview mesh density/LOD. Viewport: Alt + MMB zooming option. Viewport: Q + E vertical navigation. Viewport: Optional grid and compass in viewport. ...
This won’t affect you much if you are planning to work with low poly terrains. There are manylow poly terrain toolsthat are available if Unity is your game engine. Final verdict It’s a difficult choice between these three as all the features are almost the same when you look from a ...
Right-click on Recent Files to see open options Build Output Range options renamed for better understanding Unity and Unreal resampling options merged into single dropdown Gaea window title now shows current filename Right-click New Project in Startup Screen for more templates ...
This key update addresses several user-reported issues for saving files in various formats, and restores the Split-to-tiles functionality which will enable better export to Unity and Unreal engines. For the major updates in 1.2 itself, see the Gaea 1.2.1 blog post. Complete Changelog Improved ...
This key update addresses several user-reported issues for saving files in various formats, and restores the Split-to-tiles functionality which will enable better export to Unity and Unreal engines. For the major updates in 1.2 itself, see the Gaea 1.2.1 blog post. Complete Changelog Improved ...