you'll get an overview of the various types of bodies and components in a Fusion 360 design. Next, you'll dive into component only design, what a "linked" body/component is, and learn about multi-type designs. Finally, you'll wrap up the course learning about some Fusion 360 best prac...
The assembly sits at the top of our design hierarchy and can contain one or multiple components. Components can contain one or multiple bodies, including other design objects like sketches, construction geometry, etc.Prefer a table to compare these two concepts side by side?Body Component What ...
问题: 如何在Fusion 360中删除实体或零部件而不删除参考特征。删除实体或零部件可能会删除其他零部件。 解决方案: 若要删除实体或零部件,请使用以下方法之一: 使用“删除”功能 从浏览器树中选择一个或多个要删除的实体或零部件。 单击鼠标右键以显示关联菜单进行选择。
I have a model of 5 parts I want to make a single drawing on with Fusion 360 on an A0 page since I am running the free version of Fusion 360. Originally, I wanted to show part 5 in several steps, of how I had made it, so I made some bodies along the way,...
Fusion 360 combines bodies on its own and I can not separate. I drew a few I beams and C channel for a Press. Like many other times fusion will combine bodies as one on its own. At this point I can not separate them or manipulate the individual pieces. What am...
问题: 在Fusion中构建模型时,如何将实体、实体或零部件合并在一起。 解决方案: 在Fusion中合并/合并实体/零部件的步骤 单击“设计”>“实体”>“修改”>“合并”。从“合并”对话框中,选择“目标实体”。 选择“工具体”。在“合并”对话框中,将“操作”设置为“合并
Fusion 360で参照フィーチャを削除せずにボディまたはコンポーネントを削除する方法を説明します。ボディまたはコンポーネントを削除すると、他のコンポーネントが削除される場合があります。 解決策: ボディまたはコンポーネントを削除するには、次のいず...
Fusion 360 制图功能教程:绘制工程图纸说明书
11 - How To Add Bodies - 大小:28m 目录:InfiniteSkills - Component Design with Autodesk Fusion 360 资源数量:83,其他后期软件教程_其他,InfiniteSkills - Component Design with Autodesk Fusion 360/01 - Introduction,InfiniteSkills - Component Design with Auto
While Fusion 360’s multi-body modelling approach is powerful, you can get carried away with creating multiple sheet metal bodies in the root of your model, but you’ll quickly find that you get stuck as each ‘model’ can only have one flat pattern associated with it. You can’t create...