Using a 8-bit value to represent the intensity does not give us as much fine grain detail as the use of a floating point texture. Consequently, the DX9 Bloom has a tendancy to get "hot" really fast and has less of the warm glow feeling that the DX10 HDR effect gives....
Then there is the GPU, both DX9 and DX10. DX9 GPUs are not all created equal. >256M cards will show some advantage. As will top of the line cards. Mid-range cards typically have less pipes ( can render fewer pixels in parallel ), have less memory ( cant handle the texture load ...
3) Pixel Pipeline bring-up to "rough DX9-level comparability" 4) DX10-specific feature work. The 1st post on FSX-SP2(DX10) here covered Phase 1 and 2. The 2nd post on FSX-SP2(DX10) here covered progress on phase 3, and this post will continue the coverage on Phase 3 progress. O...
1) There are the theoretical benefits of DX10.2) There are the actual benefits of the DX10 stack as measured by multiple hardware vendors’ products.3) What can be done with current hardware?4) What about the future hardware roadmap, the FSX application architecture, and how they will ...
> SP2 DX10 is 25% slower than SP2 DX9 This is what I was asking about before, and unfortunately it seems to confirm what I was afraid about: one of the features which new DX10 Vista driver architecture was supposed to bring was a better performance for the features already available. It...
Phil, Can you kindly answer the following question: When you're talking about DX10 performance improvements, did you guys compare it vs DX9 on a Vista machine? Did you do any benchmarks of DX9 on XP vs DX10 on Vista, and if so, what are the results. Thanks! Anonymous October 11, ...
DX10 is next and DX10 is about features and not fixes, a totally different purpose than SP1. If some thing major crops up, we are of course looking. But we are not planning for that. Anonymous May 10, 2007 Hey Phil - thats GREAT news ! :) a quicky - have you guys included a ...
DX9 has problems with the /3GB switch. D3DX in specific, which we use. If a D3DX update comes out that is /3Gb compliant we should just work. Not sure what it does for you though. Shel800521 2007年5月11日 Aces Team, take a break, light a cigar, grab a beer (or two) and re...
Re the limitations of virtual/process address space that you're up against, are the next "enablers" to help us (a) DX9 bug to fix the /3Gb switch, (b) DX10 version to spread the draw calls around multiple threads, and (c) 64 bit versioning? I'm not IT guru, but just trying to...
Can you kindly answer the following question: When you're talking about DX10 performance improvements, did you guys compare it vs DX9 on a Vista machine? Did you do any benchmarks of DX9 on XP vs DX10 on Vista, and if so, what are the results. Thanks! Phil Taylor 2007年10月11日 ...