FSR3 uses the FidelityFX API . See the link for an introduction to its usage. Add upscaling through FSR3 interface Note: if an FSR2 or FSR 3.0 upscaling implementation is already present and working correctly, please refer to the migration guide for the new interface. Include the ffx_up...
Until Anti-Lag 2 is supported in the public open-source release of FSR 3 (which is coming soon), developers are advised to reach out to their Developer Technology contacts at AMD. FSR 3.1 is open source at https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK, so is this notice st...
FSR3 uses the FidelityFX API . See the link for an introduction to its usage. Add upscaling through FSR3 interface Note: if an FSR2 or FSR 3.0 upscaling implementation is already present and working correctly, please refer to the migration guide for the new interface. Include the ffx_upscale...