外媒The Washington Post在近日采访了任天堂总裁Doug Bowser,当中问到了Switch Pro,Bowser对此回应是"We are always looking at technology and how technology can enhance gameplay experiences. It’s not technology for technology’s sake,”这段话很官方范,但我们可以大致理解为,任天堂更倾向用成熟技术来增强游戏...
Well, according to some new but unverified info, any game that supports FSR 3.1 should also work with FSR 4.0. The info comes from “Kepler_L2,” a Twitter leaker with a strong history of accurate info on AMD. VideoCardz.com reports that despite AMD’s paucity of information shared on ...
When enabled, it renders the game at a lower resolution – for example, 720p – and then enlarges each frame to the native resolution of your display (e.g. 1080p on the ROG Ally). By rendering the game at a lower resolution, FSR can increase the game’s performance while using its...
Less than a week ago, AMD released the full source code for its FSR 3 generation technology, and one of the first mods to utilise it has been released. This one is a bit special, though, as it can be used to replace DLSS 3 Frame Generation in any game that uses Nvid...
We also have various methods for how game UI (User Interface) is handled. AMD FSR 3 can provide smooth and fluid 120fps UI, even if the game only provides a full render loop at 60fps. This means any complex UI with animations can be implemented in such a way that animations are true...
AFMF. Like FSR 3 frame generation, you’ll have the best experience if you adjust your in-game graphics settings to hit around 60 FPS before applying AFMF — the more frames you start with, the better AFMF will work. You can seeour recommended ROG Ally settings for popular games on here...
FoV and Depth values from a simple ini file. This mod could work for almost any DLSS game, ...
the AMD feature that allows any game to have frame gen, I tried it in a few games, and it smooshes all the pixels wrong in the games I tried it in, it looks weird and doesn't feel smooth at all. I'm sticking with traditional raster only for now. ...
Yup it looks smooth but what was the latency like ? Above 1 second or below ? :D You can probably go make some coffee while waiting for your mouse...
AddedAMD FidelityFX Stochastic Screen Space Reflections, or SSSR for short. This feature adds dynamic screen space reflections that add an additional layer of graphical fidelity to the game.You will now be able to observe reflections of buildings and map props on reflective surfaces, such as vario...