FSR 3 可以通过在Project Settings > FidelityFXSuper Resolution 3.0设置窗口中的Enabled选项进行启用或禁用,也可以通过配置文件中的控制台变量 r.FidelityFX.FSR3.Enabled 来进行操作。该变量可在运行时修改,但如果同时启用了其他第三方图像放大工具,这样做可能存在安全风险。 质量模式 插件中的不同质量模式可以通过r.F...
HAGS is enabled in Windows 11 2022 Update on AMD Radeon™ RX 7900/7800/7700 Series Graphics Cards when using AMD Software: Adrenalin Edition™ 23.12.1 or higher.You can find additional recommendations on how to use AMD FSR 3 in Avatar: Frontiers of Pandora™ in...
HAGS is enabled in Windows 11 2022 Update on AMD Radeon™ RX 7900/7800/7700 Series Graphics Cards when using AMD Software: Adrenalin Edition™ 23.12.1 or higher.AMD FSR 3 Now Available and Upcoming in 40 GamesWhen we launched AMD FSR 3 in September 2023, it was available ...
Using the AMD FSR 3 swapchain, VSync enabled and disabled modes are the main differentiators in terms of frame pacing. When VSync is enabled, pacing relies on the expected refresh rate of the monitor and will present game frames as quickly as makes sense – as ultimately, the monitor will ...
FSR 3 combines temporal upscaling with advanced frame generation, which is a separate FSR feature that can be optional enabled in games that support FSR 3. Typically, a game can’t display a new frame until the graphics chip, or GPU, has rendered a new one. But FSR 3 can look at the...
So how, exactly, does Fluid Motion Frames work, how does it compare to Nvidia's Frame Generation, how does it fit in with the broader FSR 3 package, what games and GPUs support it, and what, ultimately, should you make of it all? You may like 'Infused with AMD DNA': FSR 4 has...
FSR 3combines temporal upscaling with advanced frame generation, which is a separate FSR feature that can be optional enabled in games that support FSR 3. Typically, a game can’t display a new frame until the graphics chip, or GPU, has rendered a new one. But FSR 3 can look a...
Added support for developer options and debug overlay ("dlssg_to_fsr3.ini"). More stability fixes. Version 0.50 Experimental format conversion support. This mainly includes HDR-enabled games along with mismatched UI render target formats.
Whilst we always recommend using asynchronous compute with FSR 3 to enable higher performance, it can be harder to integrate into engines in one step. To assist with this, we have also enabled the ability to run Optical Flow and Frame Interpolation workloads on the main graphics queue used for...
烦请仔细读官网说明:“AFMF is recommended to be enabled for games running at a minimum fps of ...