FSR 3 可以通过在Project Settings > FidelityFXSuper Resolution 3.0设置窗口中的Enabled选项进行启用或禁用,也可以通过配置文件中的控制台变量 r.FidelityFX.FSR3.Enabled 来进行操作。该变量可在运行时修改,但如果同时启用了其他第三方图像放大工具,这样做可能存在安全风险。 质量模式 插件中的不同质量模式可以通过r.F...
HAGS is enabled in Windows 11 2022 Update on AMD Radeon™ RX 7900/7800/7700 Series Graphics Cards when using AMD Software: Adrenalin Edition™ 23.12.1 or higher.You can find additional recommendations on how to use AMD FSR 3 in Avatar: Frontiers of Pandora™ in...
Using the AMD FSR 3 swapchain, VSync enabled and disabled modes are the main differentiators in terms of frame pacing. When VSync is enabled, pacing relies on the expected refresh rate of the monitor and will present game frames as quickly as makes sense – as ultimately, the monitor will ...
Added support for developer options and debug overlay ("dlssg_to_fsr3.ini"). More stability fixes. Version 0.50 Experimental format conversion support. This mainly includes HDR-enabled games along with mismatched UI render target formats.
HAGS is enabled in Windows 11 2022 Update on AMD Radeon™ RX 7900/7800/7700 Series Graphics Cards when using AMD Software: Adrenalin Edition™ 23.12.1 or higher.AMD FSR 3 Now Available and Upcoming in 40 GamesWhen we launched AMD FSR 3 in September 2023, it was available ...
FSR 3 combines temporal upscaling with advanced frame generation, which is a separate FSR feature that can be optional enabled in games that support FSR 3. Typically, a game can’t display a new frame until the graphics chip, or GPU, has rendered a new one. But FSR 3 can look at the...
Prev 1 2 3 4 5 Next R rv8000 Joined Apr 14, 2018 Messages 872 (0.35/day) Sep 13, 2024 #76 Ruru said: How about better optimizing of games instead of optimizing upscaling techniques? edit: typo This, but more so this game is a flickering mess without RT enabled. I went ...
Whilst we always recommend using asynchronous compute with FSR 3 to enable higher performance, it can be harder to integrate into engines in one step. To assist with this, we have also enabled the ability to run Optical Flow and Frame Interpolation workloads on the main graphics queue used for...
FSR 3combines temporal upscaling with advanced frame generation, which is a separate FSR feature that can be optional enabled in games that support FSR 3. Typically, a game can’t display a new frame until the graphics chip, or GPU, has rendered a new one. But FSR 3 can look a...
stutters and on more games than Magpie. For example Call Of Duty has severe input delay issues with magpie that are eliminated with lossless scaling. Lossless scaling includes a free version however that has most features enabled so you have 3 things to choose from and its entirely up to ...