–Couple items in middle of field 3 deleted. –Added ability to sell cotton bales at sell points for mission contracts. –Slightly improved grass texture. –Improved straw trigger at cow barn. –Added a animated slurry plane to the cow slurry pit so you can see how much you have visually....
–The fields, trees, and houses are as close to where they are in real life as I could make but of course I added productions and in-game sellpoints that do not actually exist there for gameplay. –Growth map has been updated for the region’s weather. –Most of the production areas...
If the player does not own it, it will function as a normal sell point with no tare dirt. –Net wrap with an American flag for round bales of straw, grass hay, and alfalfa hay. –Soybeans on rows and some crop textures altered for more realistic look. Enjoy the map and have fun....
There are no ‘grass missions’ and no ‘AI splines’ for descents on the map. Also on one We intentionally did without the starting fleet, which you only sell again anyway. A small recommendation for an immediate start: PORSCHE-DIESEL SERIES PACK And if you expect “HighResolution” textur...
–Added Hesston square bales to the map. Now a Hesston baler will bale all windrow types available including Alfalfa Hay and Clover Hay. –Made “Meadow Grass” able to be planted as an additional crop type. –Added Poplar globally to the planters so it can now be planted with any planter...