Most things can be done inside the vanilla productions menu. The rest is controlled from the placeable i3d embedded control trigger. This trigger is the same as a player trigger for a production placeable. Standing in the trigger will bring up the controls and show extended information in the...
Adjusted Precision Farming values Extended stubble desctruction Changelog 1.1.0.0: Initial ModHub Release Changelog 1.2.0.0: Fixed farmIDs for default placeables Fixed growth for grapes and olives Fixed farmstorage placement and sounds Fixed PDA typo Fixed farmlands Fixed mulching Removed superfluous scr...
A new, large farm has been created, all types of animals are now present on the farm, as well as a few shelters, a driving silo and a straw/hay storage. At the start you own 2 fields, which are near the farm. The yard still offers enough space to use placeable objects. There is...
–Placeable buildings improved (polygons, collisions, OccluderMesh) –Bunker silo function added to yards –Tree on field (87 and 21) –Removed concrete piece on field 179 –Tunnel collisions added –Added “e” at point of sale “Mittelberg –Gondolas hung wrong –Farmland at gravel pit ex...