UNIVERSAL AUTOLOAD (Loki_79) v1.2.4.6 Fixed a game breaking issue when pallets were too tall to load Missed out a return from the getLoadPlace() function when messing with the shipping containers yesterday, so trailer was stuck in an infinite loop trying to load a pallet that did not fit...
FS22 AutoDrive This FS22 mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point. Changelog for Release 1.1...
Automatic store selection for buying and selling cannot be de- and activated in “Unload” (blue trailer icons), will be always deactivated when changing mode #297 Working light is switched on during loading and unloading as well as driving in silos if activated -> default on (Non-functional...
change of load by key combination is not alphanumeric When a vehicle was sent to be repaired, it wanted to drive again afterwards to be repaired Debug map markers were not synced, which was an error source for new created targets New: AD has received a new logo (thanks to FinalsFarming)...
–Added script “load shedding”; –Added the ability to overload the goods; –Fixed trailer collision. –Added a second spare tire; –The list of transported goods has been increased; –Added dynamic hose script. AlERK Modification Finding a game interesting after investing 300 hours into it ...
Caffeine LoadCache Component 57.1. URI 格式 57.2. 选项 选项 57.2.1. 路径名(1 参数): 57.2.2. 查询参数(19 参数): 57.3. Spring Boot Auto-Configuration 58. Castor DataFormat (已弃用) Castor DataFormat (已弃用) 58.1. 使用 Java DSL 58.2. 使用 Spring XML 58.3. 选项 58.4. Spring Boot...
Fixed cabbage pallet, will load with trailer now (you do not have to start a new game just drop it in and delete the other one) I apologize, forgot to change that v9 Fixed Cabbage pallet from getting hung up (Thanks Eric) v8 updates Mod Details ADDED A FORAGE STORAGE AREA :) Im don...
Some of the auto gates have been adjusted where they hit the ground. Some of the fencing has been adjusted where it looked wrong. They PDA is adjusted, correct and the map is upto date with the new areas. Much more but you’ll not notice and over the weeks I’ve forgot. ...
Opt_domainauto, /* Mount options which take numeric value */ Opt_backupuid, Opt_backupgid, Opt_uid, Opt_cruid, Opt_gid, Opt_file_mode, Opt_dirmode, Opt_port, Opt_rsize, Opt_wsize, Opt_actimeo, Opt_echo_interval, Opt_max_credits, Opt_snapshot, /* Mount options ...
Using one of the animal transport trailers we have noticed that the new trailers have an animal fill choice on them. With the Fliegl the choice button is on the same as the load cover and sometimes acts up so if you have changed the selection but it won’t fill move off...