Processing, frameCount用法介绍。 说明 系统变量frameCount 包含自程序启动以来显示的帧数。在 setup() 内部,该值为 0,并且在第一次绘制之后为 1,依此类推。 例子 void setup() { frameRate(30); } void draw() { line(0, 0, width, height); println(frameCount); } 有关的 frameRate() frameRate...
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The processing format of the file. length The number of sample frames in the file. AVAudioFramePosition A position in an audio file or stream. framePosition The position in the file where the next read or write operation occurs. AVAudioFileTypeKey A string that indicates the audio file type...
采样率:sampleRate :,每秒从连续信号中提取并组成离散信号的采样个数,它用赫兹(Hz)来表示。一般...
Gets the maximum supported frame count per processing pass. Syntax C++ HRESULTGetMaxFrameCountForCategory( [in] AUDIO_STREAM_CATEGORY category, [in] BOOL offloadEnabled, [in]constWAVEFORMATEX *objectFormat, [out] UINT32 *frameCountPerBuffer ); ...
Gets the maximum possible frame count per processing pass. This method can be used to determine the size of the source buffer that should be allocated to convey audio data for each processing pass. Syntax C++ Copiere HRESULT GetMaxFrameCount( [in] const WAVEFORMATEX *object...
while the new one is being started and avoids processing them with// wrong audio audio buffer size (mAudioBufferSize)unsignedlongtoggle = mToggle ^1;void*userData = (void*)((unsignedlong)this| toggle);#ifdefUSE_SHARED_MEM_BUFFERnewTrack =newAudioTrack(streamType, sampleRate, sample->format(...
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Learn 探索 產品文件 開發語言 主題 登入 解除警示 3.1.5.19 DynamicSurfaceFactory 3.1.5.20 SoundBuffer 3.1.5.21 Sound 3.1.5.22 SoundDevice 3.1.5.23 XeDevice 3.1.5.24 HostWindow 3.1.5.25 XAudSoundDevice 3.1.5.26 Dx9Device 3.1.5.27 Callback Messages ...