在使用OpenGL进行图形编程时,遇到“frame buffer object is incomplete”错误通常意味着你尝试创建或使用的帧缓冲对象(Framebuffer Object, FBO)在某种方式上是不完整的,无法按预期工作。错误代码36054(在OpenGL中,这个具体的错误码可能需要根据上下文或OpenGL版本转换为更通用的错误描述,因为直接的数值
在OpenGL扩展中,GL_EXT_framebuffer_object提供了一种创建额外的不能显示的帧缓存对象的接口。为了和默认的“window系统生成”的帧缓存区别,这种帧缓冲成为应用程序帧缓存(application-createdframebuffer)。通过使用帧缓存对象(FBO),OpenGL可以将显示输出到引用程序帧缓存对象,而不是传统的“window系统生成”帧缓存。而且...
FramebufferBinding 36006 RenderbufferBinding 36007 FramebufferAttachmentObjectType 36048 FramebufferAttachmentObjectName 36049 FramebufferAttachmentTextureLevel 36050 FramebufferAttachmentTextureCubeMapFace 36051 FramebufferComplete 36053 FramebufferIncompleteAttachment 36054 FramebufferIncompleteMissingAttachment...
> drawBuffers = { GL_NONE }; glDrawBuffers(1, drawBuffers.data()); GLenum status2 = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status2 != GL_FRAMEBUFFER_COMPLETE) { std::cout << "incomplete framebuffer object " << status2 << std::endl; } glBindFramebuffer(GL_FRAMEBUFFER, 0)...
Current Behavior When scaling a sprite with a filter, the shader is causing the texture to turn black at certain scales. Expected Behavior The sprite does not turn black at any scale Steps to Reproduce Here is a simplified example of the...
Creating Frame Buffer Object (FBO) Creating framebuffer objects is similar to generatingvertex buffer objects (VBO). 创建FBO和产生VBO类似。 void glGenFramebuffers(GLsizei n, GLuint* ids) void glDeleteFramebuffers(GLsizei n, const GLuint* ids) ...
I have been troubleshooting this issue for a while now, and no matter what I do, I can’t seem to figure out what is causing these errors: [.WebGL-000001F804F21500] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete: Attachment has zero size. [.WebGL-000001F804F21500] GL_INVA...
The OpenGL extension,GL_ARB_framebuffer_objectprovides an interface to create additional non-displayable framebuffer objects (FBO). This framebuffer is calledapplication-createdframebuffer in order to distinguish from the defaultwindow-system-providedframebuffer. By using framebuffer object (FBO), an ...
问创建多采样FBO时出现OSMesa GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT错误EN在创建销售订单时,保存之后,...
QOpenGLFramebufferObject::NoAttachment0No attachment is added to the framebuffer object. The OpenGL depth and stencil tests will not work when rendering to a framebuffer object without any depth or stencil buffers. This is the default value. ...