US7876332 * 2006年12月20日 2011年1月25日 Nvidia Corporation Shader that conditionally updates a framebuffer in a computer graphics systemUS7876332 Dec 20, 2006 Jan 25, 2011 Nvidia Corporation Shader that conditionally updates a framebuffer in a computer graphics system
private SoftwareBitmap backBuffer; private bool taskRunning = false; 由于帧将作为 SoftwareBitmap 对象到达,因此需要创建一个 SoftwareBitmapSource 对象,这样就可以使用 SoftwareBitmap 作为XAML Control的来源。 在开始帧读取器之前,应在代码中的某个位置设置图像源。 C# 复制 iFrameReaderImageControl.Source...
Frame buffers have been in use since Noll at Bell laboratories [1] used a frame buffer to implement a graphical display on a Honeywell DDP-224 mainframe computer. As the need for graphics processing and graphical user interfaces increased, double and triple frame buffers were implemented. Double...
2. Framebuffer Card Technology This section gives a very cursory overview of graphics cards that have accessible framebuffer technology, in order to help you understand the concepts used later in the document. If you are considering writing a driver for a video card please contact the manufacturer...
SWAP SYNC: Swap sync refers to the synchronization of buffer swaps of multiple application windows. By means of swap sync, applications running on multiple systems can synchronize the application buffer swaps between all the systems. In order to work across multiple systems, swap sync requires that...
The longterm humankind progress is still going to be towards retina refresh rates — whether ten years or a century — it has now become possible in the laboratory. Our prediction is that it’s commercialized within the next decade at the premium legaues. ...
A microkernel OS for learning operating system. versatilepb ported well, raspi2 todo... -mmu -multi processes -multi thread -ipc -virtual fs service(everythig is a file) -very simple ramdisk for initrd -framebuffer device service for graphics -uart device service -SD card ....
place the computer data in a second frame buffer, and somehow switch between the two frame buffers in presenting the data to an output monitor. Another more difficult method would be to somehow place all of the data from the two sources in the same frame buffer; again, the problem remains...
1.A computer system having computer memory and comprising:a raster subsystem for performing a rasterization process, the rasterization process performed in a floating point format; anda frame buffer coupled to the raster subsystem for storing a plurality of floating point color values, the frame buffe...
System memory 14 may include a frame buffer 23 that stores pixels for processing by processing unit(s) 12 and/or host processor 16. Each pixel may be associated with a unique screen pixel location. In some examples, frame buffer 23 stores color components and a destination alpha value for ...