Computer graphics system and frame buffer usagePURPOSE: To reduce the capacity of a frame buffer required in the case of executing both super-sampling and double buffering.KAWASE KATSURA川瀬 桂
(1) In computer graphics, one screenful of data or its equivalent storage space. See frame buffer. (2) In video capture, storage and playback, a single image in a series of consecutive images. See full-motion video. (3) In communications, a fixed block of data transmitted as a single...
The PSNR of a M× M frame of n pixel-depth is computed based upon the algebraic difference of the input frame and the image in the frame buffer in O(M2) steps. In the PURE technique, the PSNR of each frame is computed in the background using the On Chip Processor embedded in ...
all those tiny files are sized for the standard buffer in the player. AVCHD is a blu-ray or HDDVD sized video, but it uses the same slicing for the buffers. If your game capture hardware could do something similar at the frame rate changes, it would be easier to deal ...
SWAP SYNC: Swap sync refers to the synchronization of buffer swaps of multiple application windows. By means of swap sync, applications running on multiple systems can synchronize the application buffer swaps between all the systems. In order to work across multiple systems, swap sync requires that...
The longterm humankind progress is still going to be towards retina refresh rates — whether ten years or a century — it has now become possible in the laboratory. Our prediction is that it’s commercialized within the next decade at the premium legaues. ...
Computer-integrated engineering systems John R. Painter, ... (Section 5.3), in Mechanical Engineer's Reference Book (Twelfth Edition), 1994 5.3.3.2 Graphics generation and manipulation Frame buffer architecture The frame buffer for a vector-scan system is a display-list of the vectors required to...
The resolution of fluorescence microscopy images is limited by the physical properties of light. In the last decade, numerous super-resolution microscopy (SRM) approaches have been proposed to deal with such hindrance. Here we present Mean-Shift Super Re
device (or content source). In the non-PSR mode, the display panel can receive frame data directly from the display source device, rather than reading the frame data from the frame buffer (as in the PSR/PSR2 mode). In the non-PSR mode, the display panel can write the frame data ...
A color interactive display system which produces images of three-dimensional polygons and labels on a frame buffer display device is being developed. The ... JH Jackson - 《Acm Siggraph Computer Graphics》 被引量: 27发表: 1980年 FRAME SYSTEM, METHOD AND APPARATUS FOR SYNCHRONIZING THREE-DIMENSI...