此外,Linux中的Framebuffer模型中,提供了一些ioctl功能,给定一些参数,然后系统可以实现对应的功能,其中有个参数就是FBIOPAN_DISPLAY。具体也就是类似如下调用: ioctl (framebuffer_handler, FBIOPAN_DISPLAY, &variable_info); 而这个调用,如果显示不支持framebuffer的双缓冲的话,那么其framebuffer的缓冲大小,就是和物理...
此外,Linux中的Framebuffer模型中,提供了一些ioctl功能,给定一些参数,然后系统可以实现对应的功能,其中有个参数就是FBIOPAN_DISPLAY。具体也就是类似如下调用: ioctl (framebuffer_handler, FBIOPAN_DISPLAY, &variable_info); 而这个调用,如果显示不支持framebuffer的双缓冲的话,那么其framebuffer的缓冲大小,就是和物理...
这样以来,观众就不会看到残缺的画了。这一技术被应用到计算机图形中,称为双缓冲技术。即:在存储器(很有可能是显存)中开辟两块区域,一块作为发送到显示器的数据,一块作为绘画的区域,在适当的时候交换它们。由于交换两块内存区域实际上只需要交换两个指针,这一方法效率非常高,所以被广泛的采用。
glGenFramebuffers() requires 2 parameters; the first one is the number of framebuffers to create, and the second parameter is the pointer to a GLuint variable or an array to store a single ID or multiple IDs. It returns the IDs of unused framebuffer objects. ID 0 means the default frame...
AVBufferRef *qp_table_buf:成员data指向qscale_table。 以下可参考: typedef struct AVMediaPacket { BYTE* m_data[TL_NUM_DATA_POINTERS]; int m_linesize[TL_NUM_DATA_POINTERS]; BYTE* m_pBuf; int m_buf_size; int m_max_size; int m_cur_size;//ES包使用 ...
It does this by holding the lock for several iterations of buffer filling before releasing the lock to allow a single refresh. See Appendix 4 GUI Design notes for the reason for continuous refresh. 10 ePaper displays In general ePaper displays do not work well with micro-gui because refresh...
Support A player role that is primarily the healer, crowd controller, and/or buffer/debuffer. Examples include Trinity and Wisp. Sustained DPS Sustained damage per second. Theoretical damage output that is consistent over a long period of time. Usually takes into account reload time after emptyi...
Add renderer.logarithmicDepthBuffer option (d210a2). Add look-controls.reverseTouchDrag property (#3761). Switch to jsdelivr with rawgit going away. Support preprocessing of sound in sound.playSound() (2b2819). Consolidate fullscreen styles under single CSS class (html.a-fullscreen) (#3828)....
D3D12 - MultiResSingleCommandListH264 D3D12 - 多個堆積常駐互動測試 D3D12 - 多個資源測試 D3D12 - 多個執行緒等候單一範圍測試 D3D12 - 多個執行緒等候多個範圍測試 D3D12 - 多執行緒建立記錄和執行測試 D3D12 - 多執行緒執行測試 D3D12 - 多執行緒錄製 ConstantBuffer 測試 D3D12 - 多執行緒錄製速度測...
SSRS Report Returning Double Quote string from a Single Quote String SSRS Report run by SQL Agent job SSRS report running extremely slow SSRS report running very slow but query is very fast in SSMS SSRS Report Server Could not establish connection. The underlying connection was closed. Could not...