Godot version: 3.1.1-stable OS/device including version: Android 7.1.2 GLES2 (Mali-400 MP) Android 9 GLES2 (Adreno-509) Issue description: A friend of mine was doing some experiments with visual shaders, adding TIME to UV.x to simulate texture scrolling. The equivalent shader code: void...
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work Know the coordinate spaces used when rendering real-time computer graphics Use simple math to animate characters, simulate lights, and create a wide variety of visual effects Find and fix performance problems in shaders See how three popular game engines (Unity, UE4, Godot) handle shaders ...
which also happens to be part of the VRM model interchange specification. The official MToon implementation is a Unity shader, so I made an identical testing environment in both Unity 2018.4 and Godot 4.0 and Godot 3.2 in which to test lighting. Here is the end result, with an implementation...
在Fragment Shader中包装图像时出现奇怪的线条 替换符号时出现异常 播放控制台中出现androidx.fragment.app.Fragment$InstantiationException错误 播放新歌时获取IllegalStateException 使用|替换为数组进行替换时出现问题 调用Fragment时Activity被销毁 使用fragment时按钮不会单击 在Godot fragment着色器中绘制矩形时出现问题 运行...
在Fragment Shader中包装图像时出现奇怪的线条 替换符号时出现异常 播放控制台中出现androidx.fragment.app.Fragment$InstantiationException错误 播放新歌时获取IllegalStateException 使用|替换为数组进行替换时出现问题 调用Fragment时Activity被销毁 使用fragment时按钮不会单击 ...
在Fragment Shader中包装图像时出现奇怪的线条 替换符号时出现异常 播放控制台中出现androidx.fragment.app.Fragment$InstantiationException错误 播放新歌时获取IllegalStateException 使用|替换为数组进行替换时出现问题 调用Fragment时Activity被销毁 使用fragment时按钮不会单击 在Godot fragment着色器中绘制矩形时出现问题 运行...