godot-shader-fragment-grass This is a fragment shader for Godot based on this paper: https://www.cg.tuwien.ac.at/research/publications/2007/Habel_2007_IAG/ The aim is to create a large amount of detailed grass on a terrain with little impact on FPS. This is targeting GLES2 for better...
Godot version: 3.1.1-stable OS/device including version: Android 7.1.2 GLES2 (Mali-400 MP) Android 9 GLES2 (Adreno-509) Issue description: A friend of mine was doing some experiments with visual shaders, adding TIME to UV.x to simulate texture scrolling. The equivalent shader code: void...
which also happens to be part of the VRM model interchange specification. The official MToon implementation is a Unity shader, so I made an identical testing environment in both Unity 2018.4 and Godot 4.0 and Godot 3.2 in which to test lighting. Here is the end result, with an implementation...