start = time.time() # 进行推理 with torch.no_grad(): output = model(image) # 进行NMS操作 output = nms(output) # 结束计时 end = time.time() # 计算FPS fps = 1.0 / (end - start) 在这个示例中,我们加载了一个测试图像,然后使用模型进行推理和NMS操作,最后通过计算推理和NMS操作的总时间来...
nanoTime() - token); } } // 处理消息后 private void dispatchEnd() { long traceBegin = 0; if (config.isDevEnv()) { traceBegin = System.nanoTime(); } if (config.isFPSEnable() && !useFrameMetrics) { // 开始时间 long startNs = token; // Vsync信号接收的时间 long ...
importtimedefcalculate_fps(start_time,end_time,num_frames):elapsed_time=end_time-start_time fps=num_frames/elapsed_timereturnfps# 模拟一些操作和帧计数start_time=time.time()num_frames=0foriinrange(1000):# 模拟图形渲染和其他操作time.sleep(0.01)num_frames+=1end_time=time.time()fps=calculate_...
import time import cv2 #创建一个计数器 counter = 0 #获取开始时间 start = time.time() #循环处理帧 for i in range(100): #这里假设每一帧是一个cv2图像对象 frame = cv2.imread('frame.png') #处理帧 # ... #计数器加一 counter += 1 #计算FPS end = time.time() fps = counter / (end...
=1# 步骤6:记录结束时间end_time=time.time()# 步骤7:计算时间差time_diff=end_time-start_time# 步骤8:判断是否达到1秒iftime_diff>=1:# 步骤9:计算FPSfps=frame_count/time_diff# 步骤10:打印FPSprint("FPS:",fps)# 步骤11:重置帧数计数器frame_count=0# 步骤12:重置开始时间start_time=time.time(...
startTime = endTime; endTime = Time.time; isNeedEndTime =false; } fpsPassTime = Time.deltaTime;//增加fps经过的时间 if(fpsPassTime > 2.0f)//超过2秒了,平均一下,计算出一秒的帧率 { fps = fpsCount / fpsPassTime; fpsCount = 0; ...
3. Lack of communication. When we start answering emotionally complicated questions with single syllables, it’s time to leave us alone. Treatment: Basically, you need to create an environment where your INFP is only responsible for themselves. A loved one in the picture doesn’t work because ...
// 视频播放 { "id":"Z10_Play_1557737960000", "type":"play", "start":-1, "libName":"video", "params":{ "zIndex":10, "path":"/root/sample.mp4", "offset":5000, "left":0, "top":0, "width":1920, "height":1080, "screen_mode":"landscape", "screen_rotate":0 } } #End...
In this game, you need to pass all the levels to end the storyline; it's a first-person perspective (FPP) game with Real HD visuals and superb audio quality. The essence of a real shooting game is present in the Real Shooting Fps strike game. Move around the level map, kill the ...
Two teams battle each other for dominance. The team with the most points at the round's end wins. Deathmatch Everyone for themselves! PvP battles for the most experienced soldiers. Bomb Mode There's a group of enemies planting a bomb, and a SWAT team trying to stop them!