shooting, reloading, equipping and unequipping, an assortment of armaments like pistols, rifles, carbines, mortars and whatever else comes your way. If I was to make a single animation for each and every one of those, things would get complicated...
World Conquest has been a juggling act between designing something that will meet our vision and finding a solution that will work with the constraints we are faced with like gameplay scaling, player population, and technological limitations. We've finally arrived at something that we think has a...
2 mentions #singleplayer 2 mentions #christmas 2 mentions #multiple-endings How it works You can tag anything on IndieDB on IndieDB, and all tags can be voted up/down by the community depending on their relevance. Official tags, as well as up-voted tags will appear higher in the ...
Foxhole is capable of supporting about 150 players within a relatively dense environment (such as a single region in Foxhole). For the last year or so, we've been working
We've always aimed for player actions to be tactile and immersive in Foxhole. It's been our goal for the Foxhole experience to be grounded in reality so you are dealing with physical objects in the world rather than with a UI. There are times when we've strayed from this ...