Graph does not update live, you must refresh the page to get the latest data. Show: ** indicates war with population data ! 2024-12-20 2024-12-24 Filter By Map: Conquest_TotalAcrithiaAllods BightAsh FieldsBasin SionnachCallahans PassageCallums CapeThe ClahstraClanshead ValleyDeadlandsThe Dro...
Darker map colors = more recent change, going back 5 days [ Los Angeles 2pm ][ New York 5pm ][ London 10pm ][ Paris/Berlin 11pm ][ Moscow/Turkey 1am ][ Shanghai 6am ][ Sydney 9am ] One or more participants failed to draw()× Your browser does not support charts× Graph does...
either. We never set out to create a mirror region, and as you'll see in the map below, we still haven't done that. It goes without saying that these inconsistencies have been partially at fault with the lopsided early-war flow. So, here's how we're going to be updating Deadlands...
The hex map has also broken up the linearity of the old game of "pushing the three columns" which resulted in the same front line every time. We're also really happy with the push towards a more tactile and collaborative logistics game. We feel like resource mining has a goo...
Graph does not update live, you must refresh the page to get the latest data. Show: ** indicates war with population data ! 2024-11-09 2024-11-13 Filter By Map: Conquest_TotalAcrithiaAllods BightAsh FieldsBasin SionnachCallahans PassageCallums CapeThe ClahstraClanshead ValleyDeadlandsThe Dro...