It aims to revamp combat, with new anti-tank weaponry, close quarters combat, medic changes, and a stamina and suppression overhaul, among others. It sounds like a robust set of changes. You'll find screenshots of that, and of more planes, in a developer news post over o...
in the first place and thus it introduces a player-driven economy, where it’s up to players to gather and process resources. All kinds of structures, vehicles, tools, and weapons must come from somewhere. You can’t drive a tank without fuel just as you can’t shoot without ammunition....