See https://foundryvtt.com/article/configuration#where-user-data for more details about where your data is stored for Foundry. Make sure to put the files in a folder named sfrpg in the systems directory. NOTE: This is no longer the preferred method of installing modules. Please use the ...
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docker run \ --env FOUNDRY_RELEASE_URL='<temporary_url>' \ --publish 30000:30000/tcp \ --volume <your_data_dir>:/data \ felddy/foundryvtt:releaseConfiguration managementConfiguration options are specified using environment variables. It is highly recommended that you use docker compose or ...
!! FoundryVTT v10 is no longer supported !! When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01. Add placeholders for SAN loss to localization, thanks to @lozanoje #1587 Allow weapon ranges to be based on characteristics Explicitly set FoundryVTT v12 ...
The Main Menu.Everyone has to start somewhere, and this is where every user starts with Foundry VTT! Installing game systems.Game systems contain all the rules and scaffolding needed to run a game and store information about it. Creating (or installing) Game Worlds.Game worlds take a game sy...
(Currently, elevation data is stored at the pixel level, with values between 0 and 255. Those values are then scaled given a minimum elevation and elevation increment. Thus, not every elevation value can be represented in a single scene, but a fairly wide range is possible.) ...
In order to configure your use of S3, Foundry VTT needs to be provided with an JSON configuration which can be stored as a file in the Config sub-folder of your User Data directory or embedded in-line as part of your options.json configuration file. The configuration data provided is ...
A fork of the VTTA D&DBeyond Integration module that allows you to automatically import spells, items, and character sheets from D&DBeyond into Foundry. Although it's currently in development and missing some functionality, it is still definitely an extremely useful module if you either a) own ...
The Dataset is created by the standardDSReadTS function: %store%, :Start1,{DSRead~store,game.actors} To access data the dotted notation can be used to traverse the object. As the Gamedata is system and potentially FoundryVTT version specific the complete path must be used to access data....