to use Elevated Vision's export function to export a 2d elevation map and use that as a basis to create a black-and-white heightmap, which 3d Canvas can use to warp the 3d geometry. If you figure out how to do this, or run across a bug for this, please open an issue in my Git...
Warp Players:If checked, triggering of a Hey, Wait! tile on a scene that a player isn't viewing will warp them to that scene. GMs will always be warped regardless Disable Tile Triggering Sound Effects:If checked, the module will disable playing sound effects when anyone triggers Hey, Wait...