From its inception, Nanite has always supported “programmable” material graph shaders controlling the output color, but the rasterizer itself—which decides how vertices are positioned on screen and which pixels get covered by the triangles—was effectively “fixed function”:it was still implemented...
Get stuck in Stack’O’Bot, a small sandbox project that showcases a lean player controller, an expandable interaction system, and modular pieces you can build on. It also shows all the new features of Unreal Engine 5 in a practical vertical slice.https://www.unrealengine.com/marketplace/...