The problem with map mods is, VoxelMap has - by far - the best way to detect when you switch worlds and not mess up maps. However, Forge and Liteloader have different ways of interfacing code with Minecraft, which basically means most forge mods will work with different sub-versions of ...
import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderManager { public Map entityRenderMap = Maps.newHashMap(); private Map skinMap = Maps.newHashMap(); private RenderPlayer field_178637_m; private FontRender...
Both dropped the JAR file into my mods folder and also opened the JAR file separately. Both ways produce the error (although the second method, running it instead of dragging and dropping, produces a Optifine installation on the main MC launcher menu but does not work with Forge ie, there ...