At Higher Levels.When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d10 per slot level above 6th. 4.00 (one vote) Back toMain Page→5e Homebrew→Spells→Sorcerer Back toMain Page→5e Homebrew→Spells→Warlock ...
You don't need to spend verbal, somatic or material components to cast any of your domain spells. You gain resistance to bludgeoning, piercing and slashing damage from nonmagical attacks, and immunity to force damage. You have a flying speed equal to your walking speed and can hover. ...
An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on ...
Spells dealing any Physical or Force damage (Eldritch Blast, Magic Missile, Catapult, Cloud of Daggers, Disintegrate) automatically have 1 damage die causing said damage maximized. At level 14, 2 damage dice are now maximized. Any save associated with these spells has its DC increased by 1 at...
You practiced Form I: Shii-Cho, based on sweeping offensive movements, used to disarm an opponent. When you hit with a weapon attack, you can choose to forgo the damage, and instead disarm your opponent, their weapon falls 5 feet away from them, to their left or right (Your choice) ...
Benefit: You can raise the damage cap of capped spells by two dice for each increase in the spell's level by one.Example: The fireball spell has a damage cap of 10d6 (at 10th level). Using this feat, a 15th level caster could instead do 12d6 points of damage using a fourth level...
Duration:1round/level (D) Saving Throw:None Spell Resistance:No Awall of forcespell creates aninvisiblewall of force. The wall cannot move, it is immune to damage of all kinds, and it is unaffected by most spells, includingdispel magic. However,disintegrateimmediately destroys it, as does ar...