Your Twitch streams, CS tickets, forum comments and other interactions with the team are what has let us get to this point, and I hope you can feel how your input has allowed us to improve the AC experience. Keep your fighters flying and your feedback coming in! Cloud Imperium Austin Er...
and the approach we are taking relies very heavily on animation and code being perfectly in sync. I don’t want to say any more than that at this point, but feel free to speculate as much as you want! Other programming tasks over the last month have included some pretty major fixes in...
These Twitch Follow Overlays have been created by our team of dedicated graphic designers. Here’s what you can and cannot do: YOU CAN Publish or stream your videos using these overlays/animations on your Twitch, YouTube, Trovo etc channel and other video streaming and blogging platforms, for ...
s streaming over on Twitch. Additionally, if you want a further honest insight into the world of game development, you can check outhis YouTube channel.Check out Goop Loop on Steam,wishlist Fist of the Forgotten, subscribe on YouTube and Twitch and follow on Twitter. You won’t regret it...
Animation is on the grow: we’ve hired a new senior animator who starts soon, and we’re getting ready to do some mocapping for the First Person Shooter module launch. Another major priority going forward is to complete the male and weapon locomotion sets as we move into supporting Foundry...
Don’t just report crashes and animation errors, though; let us know in thegeneral Arena Commander areawhat you think of the flight model, how you’d improve balance and so on. You’re helping to build this game! Please post everything to the forums; the Customer Support team isn’t ab...
On the Ship Animation side, in conjunction with Art we’ve been working on enter and exit cockpit animations for the Scout in preparation for its hangar-ready release. These animations are completely unique, since this type of ship is the first of its kind that we’ve done. In addition we...
We keep an eye on all the forums and Twitch streams and people do seem to be having a blast which makes all the hard work feel worthwhile. But of course as soon as one milestone has been hit we’re onto the next. We’re now in the final stages of getting Alpha 2.1 hitting the ...
The most fun was creating an animation of the Reliant – going from a landing configuration to space combat mode. It’s really satisfying to see a design fully come to life.Highlights The highlight for me was that not only does the ship semi-transform, but also the cockpit seats reorient...
The Austin Animation Team has had their hands full in several different areas of the project this month, per usual. We’re wrapping up work on the new female skeleton this week, which will allow us to finally get some ladies into the game proper! We’re also supporting Illfonic in implem...