Replaced Note Hue Shifting with Note RGB, allowing you to customize it much more properly, modders can disable hue shifting with "note.rgbShader.enabled = false" Lua's HScript Interp can now run two or more scripts Added onSpawnNote callback Others Freeplay/Chart Editor error warnings on fail...
Friday Night Funkin' - Psych Engine Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders. More lua files running in a single folder (androi...
「FNF」PsychEngine event lua教程,如何移动游戏内的箭头? 3428播放 [真正的全站第一完整版]闪烁V3概念动画 3328播放 Darkness Takeover错误化黑暗接管闪烁V3 还原预告 1254播放 【FNF/腐败危机】灾难meekmix贴图和特效测试 3.7万播放 【CC/背景音乐】灾难meekmix v2背景音乐 1830播放 【我破解了❗】仅需要30秒就...
「FNF」PsychEngine event lua教程,如何移动游戏内的箭头? 3428播放 [真正的全站第一完整版]闪烁V3概念动画 3328播放 Darkness Takeover错误化黑暗接管闪烁V3 还原预告 1254播放 【FNF/腐败危机】灾难meekmix贴图和特效测试 3.7万播放 【CC/背景音乐】灾难meekmix v2背景音乐 1830播放 【我破解了❗】仅需要30秒就...
Another Friday Night Funkin Engine. game gamedev haxe fnf-engine Updated May 21, 2022 Haxe Joalor64GH / Joalor64-Engine Star 24 Code Issues Pull requests Discussions My custom version of Psych Engine because why not? lua modules mod vscode haxe rgb batch fnf qol hscript artemis poly...
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psychEngineVersion} - Chart Editor V-Slice Exporter'; var timeChanges:Array<VSliceTimeChange> = []; var time:Float = 0; var bpm:Float = songData.bpm; timeChanges.push({t: 0, bpm: bpm}); //so there was first bpm issue (if the song has multiplier bpm) var lastMustHit:Bool =...
Engine originally used on Mind Games mod. Contribute to ShadowMario/FNF-PsychEngine development by creating an account on GitHub.
luaArray = null; FunkinLua.customFunctions.clear(); #end @@ -3062,16 +3061,21 @@ class PlayState extends MusicBeatState script.destroy(); } while (hscriptArray.length > 0) hscriptArray.pop(); hscriptArray = null; #end stagesFunc(function(stage:BaseStage) stage.destroy()); FlxG.stage...
- public var hitsoundChartEditor:Bool = true; - public var hitsound:String = 'hitsound'; - - public var noteSplashBrt:Int = 0; - public var noteSplashSat:Int = 0; - public var noteSplashHue:Int = 0; - // fix old lua😡 - - private function set_multSpeed(value:Float):Fl...