"playOpponent": "Playing as opponent", "opponentCodeFix": "GoodNoteHit and opponentNoteHit function exchange effort", "botOpponentFix": "Script will thought you open the bot", "HealthDrainOPPO": "Health Drain on opponent mode", "HealthDrainOPPOMult": "Health drain multiplier on opponent mod...
Fixed sustains scale when you change playbackRate midsong through Lua/Haxe Fixed HScript not showing errors properly debugPrint can now be colored on Lua debugPrint now automatically break lines Updated SScript to 4.0.1 (Custom classes still don't work though!) BPM can now be tweened through ...
Basically this allows people to have gf back on the title screen instead of it being stuck as pessy or shadow mario or whoever by just typing "gf" however in case some people do want to see someone lik View pull request 25 contributors Commits 1,180 Files changed 1,910 Commits on Ja...
+ + + "Opponent": "对手设置", + + "playOpponent": "游玩对方铺面", + "opponentCodeFix": "把GoodNoteHit和opponentNoteHit函数触发进行交换", + "botOpponentFix": "脚本会认为您打开了机器人", + "HealthDrainOPPO": "对手也可以通过击中箭头推条", + "HealthDrainOPPOMult": "对手的推条系...
botplayTxt.borderSize = 1.25; botplayTxt.visible = ClientPrefs.data.playOpponent ? cpuControlled_opponent : cpuControlled; add(botplayTxt); //botplay text is special botplayTxt.cameras = [camHUD]; uiGroup.add(botplayTxt); if(ClientPrefs.data.downScroll) botplayTxt.y...
Fixed sustains scale when you change playbackRate midsong through Lua/Haxe Fixed HScript not showing errors properly debugPrint can now be colored on Lua debugPrint now automatically break lines Updated SScript to 4.0.1 (Custom classes still don't work though!) ...
+ Added "About Screen" in the main menu. (It's "Credits") + Added Chart Events. + Added Custom Difficulties. + Added "Play as the opponent" option in the song mod menu. + Added Crash Handler! (it was written in python LOL) ...
+ + + "Opponent": "对手设置", + + "playOpponent": "游玩对方铺面", + "opponentCodeFix": "把GoodNoteHit和opponentNoteHit函数触发进行交换", + "botOpponentFix": "脚本会认为您打开了机器人", + "HealthDrainOPPO": "对手也可以通过击中箭头推条", + "HealthDrainOPPOMult": "对手的推条系...
Expand All @@ -719,7 +717,8 @@ class PlayState extends MusicBeatState #if FLX_PITCH if(generatedMusic) { if(vocals != null) vocals.pitch = value; vocals.pitch = value; opponentVocals.pitch = value; FlxG.sound.music.pitch = value; var ratio:Float = playbackRate / value; //funny...