Main Menu Remix BrandNew Menu StoryandDialogue Mod Credits: If you had fun and would like to keep up-to-update on the mod, make sure to support these cool mod creators on their social media by subscribing, following, liking, etc.
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Now let's see how you have to play it. You will have to use the arrow keys or the w,a,s,d keys. Your goal will be to push on those arrows that are shown on the screen, but in the right time, so when they get to their places. Be careful not to make too many mistakes, or...
- * - * If you want to make a custom note type, you should search for: "function set_noteType" -**/ -class Note extends FlxSprite -{ - public var extraData:Map = new Map(); - - public var strumTime:Float = 0; - public var noteData:Int = 0; - - public var mustPress...
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2. What do you think of the way the team set out to find a market for the Kittyhawk? What correct turns and what wrong turns did they make? 607 Words 3 Pages Decent Essays Read More Why I Want To Be A Computer Hardware Engineer Computer hardware engineers research, develop, and test...
You can now set custom sounds to Dialogue Lines on Dialogue Editor New variables to Notes New variable to characters to adjust how fast they bop their headscharacter.danceEveryNumBeats You can now make save data files on Lua You can now load text files on Lua ...
- * - * If you want to make a custom note type, you should search for: "function set_noteType" -**/ -class Note extends FlxSprite -{ - public var extraData:Map = new Map(); - - public var strumTime:Float = 0; - public var noteData:Int = 0; - - public var mustPress...
public var judgementCounter_S:JudgementCounter; //add _S is make sure nobody make a new one broken this var timeTxt:FlxText; var scoreTxtTween:FlxTween; public var pauseButton_menu:FlxSprite; public static var campaignScore:Int = 0; public static var campaignMisses:Int ...
CustomFadeTransition.nextCamera = null; } MusicBeatState.switchState(new FreeplayState()); FlxG.sound.playMusic(Paths.music('freakyMenu')); changedDifficulty = false; Expand Down Expand Up @@ -2794,7 +2798,6 @@ class PlayState extends MusicBeatState if (plrInputNotes.length != 0) { /...