Open a terminal in the Codename Engine source folder, and runupdate.sh. Once the libraries are installed, runhaxelib run lime test macto compile and launch the game (may take a long time) ℹ You can runhaxelib
awesome fnf engine :D. Contribute to FNF-CNE-Devs/CodenameEngine development by creating an account on GitHub.
awesome fnf engine :D. Contribute to FNF-CNE-Devs/CodenameEngine development by creating an account on GitHub.
Codename Engine - GPU Bitmap code. Psych Engine - Literally inspired CDEV Engine to have Modding Supports, and Chart Editor Waveform code. Funkin' Crew ninjamuffin99 - Programmer PhantomArcade3K - Art Evilsk8r - Art KawaiSprite - Musician...
awesome fnf engine :D. Contribute to CodenameCrew/CodenameEngine development by creating an account on GitHub.
Codename Engine Website To contribute to this wiki's pages, please go to ./src/pages/wiki/, and change the .md files (if you add a new one make sure to add it in ./src/pages/wiki.json.) To update the API Docs, please go to ./src/pages/api-docs/, and paste the results from...