More customizability on Alphabet.hx and Auto-alignment code Playback Rate/Sound Pitch as a Gameplay Modifier/Chart Editor setting (ft. BeastlyGhost & Yoshubs) HScript to LUA communication through setVar/getVar Bunch of lua fixes (ft. raltyro) ...
'autoPause', BOOL ); follow.addOption(option); var option:Option = new Option( 'Add a LoadingScreen for PlayState and load faster.', 'loadingScreen', BOOL ); follow.addOption(option); } } 8 changes: 8 additions & 0 deletions 8 source/options/group/InputGroup.hx Original file line...
+ "autoPause": "当游戏未在前台时自动停止游戏", + + + + "Gameplay": "游玩设置", + + "downScroll": "箭头改为从上往下滚动", + "middleScroll": "将箭头居中放置", + "flipChart": "铺面箭头翻转", + "ghostTapping": "当没有箭头时按下会Miss", + "guitarHeroSustains": "如果长箭...
autoPause:String, //==Gameplay==\\ Gameplay:String, /// downScroll:String, middleScroll:String, flipChart:String, ghostTapping:String, guitarHeroSustains:String, noReset:String, /// Opponent:String, /// playOpponent:String, opponentCodeFix:String, botOpponentFix:String, HealthDrain...
+ "autoPause": "当游戏未在前台时自动停止游戏", + + + + "Gameplay": "游玩设置", + + "downScroll": "箭头改为从上往下滚动", + "middleScroll": "将箭头居中放置", + "flipChart": "铺面箭头翻转", + "ghostTapping": "当没有箭头时按下会Miss", + "guitarHeroSustains": "如果长箭...