I tried to run a project on multiple physical iOS devices but the same Command PhaseScriptExecution failed with a nonzero exit code error keeps happening. It works on the simulator but does not work on physical devices. Same results happ...
Steps to reproduce Have a functioning Flutter project that builds on iOS 16.4 Update to MacOS Sonoma, iOS 17, and the Xcode 15 Run flutter doctor -v and see that everything checks out Run flutter run --debug -v and see that it doesn't wo...
DeviceInfoPlugin deviceInfoPlugin = DeviceInfoPlugin(); IosDeviceInfo deviceData = await deviceInfoPlugin.iosInfo; return !deviceData.isPhysicalDevice; } else { return false; } } static _callNativeRunJSApp( {String jsAppPath = "", MXJSExceptionHandler jsExceptionHandler}) { Map<String, dynam...
// DPI是设备屏幕的固件属性,如Nexus 6的屏幕DPI为3.5doublegetdevicePixelRatio=>_devicePixelRatio;// Flutter UI绘制区域的大小SizegetphysicalSize=>_physicalSize;// 当前系统默认的语言LocaleLocalegetlocale;// 当前系统字体缩放比例。doublegettextScaleFactor=>_textScaleFactor;// 当绘制区域大小改变回调VoidCa...
final height = window.physicalSize.height; final ratio = window.devicePixelRatio; if (isHeight) { return height / ratio * percent; } else { return width / ratio * percent; } 3.2 具体使用: 这样每次如果有分辨率变动或者适配方案变动的时候,直接修改 resizeUtil 即可,但是这样带来的问题就是,在编写...
【任务描述】使用1.0.2 , dev, master 分支创建demo,均启动crash【解决方案】待定【任务来源】 附日志: Deviceinfo:emulatorBuildinfo:emulator5.0.0.102(SP1DEVC00E102R4P11log)Fingerprint:589cb97224c5fa4f80897725863c83cbfe5e2e046b6173413ce8ca951928b417Modulename:com.example.flutter_hello_ohosVersion:1.0...
Hi, I'm using IntelliJ IDEA 2021.2 (Ultimate Edition) on macOS with the latest Flutter plugin (59.0.4). Because of dependency hell, I'm running a Flutter version from Channel dev, 2.5.0-1.0.pre. Now I canrunmy Flutter app from IntelliJ on an ...
手机的物理分辨率physicalWidth=window.physicalSize.width;physicalHeight=window.physicalSize.height;// 2.获取dprdpr=window.devicePixelRatio;// 3.逻辑宽度和高度screenWidth=physicalWidth/dpr;screenHeight=physicalHeight/dpr;// 4.状态栏高度statusHeight=window.padding.top/dpr;// 5.底部安全距离bottomSafe...
Rich:I run Firebase Developer Relations,, I’ve been at Google for around 11 years Eric:I’m an engineer on the Flutter team and I’ve been at Google for a year. Tell us about yourself: Rich:I’ve always loved tech, from techy toys as a kid to anything that flies. I still get ...
Connect to a physical device 连接真机 Why you should run on a real device -为什么你应该使用真机: Run in profile mode- 在profile模式下运行 Launch DevTools-启动 devTools The performance overlay Interpreting the graphs -解释图表 Flutter’s threads - Flutter的线程 ...