net.minecraftforge.event.ForgeEventFactory.onChunkPopulate(true,this,this.worldObj,this.rand, x, z,false); BlockPos blockpos =newBlockPos(x *16,0, z *16);if(this.mapFeaturesEnabled) {this.endCityGen.generateStructure(this.worldObj,this.rand,newChunkPos(x, z)); }this.worldObj.getBiome...