player_list.append(usern)# print("->>>")# for room in rooms():# pprint(room)# print("<<<-")socketio.send('join room', {'data': gameTypeRoom,'gametype':gameType,'players': player_list},room=gameTypeRoom) checkNumPlayers(gameTypeValue,gameType,gameTypeRoom) 开发者ID:carlosck,项目...
简介:Socket.IO 本是一个面向实时 web 应用的 JavaScript 库,现在已成为拥有众多语言支持的Web即时通讯应用的框架。 Socket.IO 不等价于 WebSocket,WebSocket只是Socket.IO实现即时通讯的其中一种技术依赖 优点:Socket.IO 会自动选择合适双向通信协议,仅仅需要程序员对套接字的概念有所了解。 缺点:Socket.io要求客户端...
socketio = SocketIO(app, async_mode=async_mode) thread = None thread_lock = Lock() def background_thread(): """Example of how to send server generated events to clients.""" count = 0 while True: socketio.sleep(100) count += 1 socketio.emit('my_response', {'data': 'Server gen...
socket.emit('join', {room: $('#join_room').val()}); return false; }); $('form#leave').submit(function(event) { socket.emit('leave', {room: $('#leave_room').val()}); return false; }); $('form#send_room').submit(function(event) { socket.emit('my_room_event', {room:...
socketio.init_app(app) 1. 2. 3. 4. 5. 6. 7. 8. 9. 一些初始化 设置秘钥,然后给SocketIO绑定app app = Flask(__name__) app.config['SECRET_KEY'] = 'jjj' socketio = SocketIO() socketio.init_app(app) 1. 2. 3. 4.
}, room=rid)defregister_handles(self): @self.socketio.on('connect')defhandle_connect():print(request.sid,"connected") @self.socketio.on('reconnect')defhandle_reconnect():print(request.sid,"reconnected") @self.socketio.on('disconnect')defhandle_disconnect():print(request.sid,"disconnected"...
socketio = SocketIO(app, async_mode=async_mode)thread = None thread_lock = Lock()def background_thread():"""Example of how to send server generated events to clients."""count = 0 while True:socketio.sleep(100)count += 1 socketio.emit('my_response',{'data': 'Server generated event...
For example (in events.py): clients = [] @socketio.on('joined', namespace='/chat') def joined(message): """Sent by clients when they enter a room. A status message is broadcast to all people in the room.""" #Add client to client list clients.append([session.get('name'), requ...
close_room(message['room']) @socketio.on('my_room_event', namespace='/test')defsend_room_message(message): session['receive_count'] = session.get('receive_count', 0) + 1emit('my_response', {'data': message['data'],'count': session['receive_count']}, ...
join_room(message['room']) session['receive_count'] = session.get('receive_count',0) +1emit('my_response', {'data':'In rooms: '+', '.join(rooms()),'count': session['receive_count']})@socketio.on('leave', namespace='/test')defleave(message):print(message) ...