rect()); QGraphicsView* view = new QGraphicsView(m_scene, this); view->setScene(m_scene); view->setStyleSheet("border:none; background:transparent;"); view->setCacheMode(QGraphicsView::CacheBackground
开启定时器,50ms检测一次m_checkGameStatus = newQTimer(this);connect(m_checkGameStatus,SIGNAL(timeout()), this,SLOT(onCheckGameStatus()));//flappybird字母staticconstint nLetters =10;staticstruct
m_birdRefreashTime->start(12); m_flyAnimation = new QPropertyAnimation(this, "pos"); void FlappyBird::onRefreashBird() update(); QRectF FlappyBird::boundingRect() const return QRectF(60, FLY_BIRD_SIZE * 5 , FLY_BIRD_SIZE, FLY_BIRD_SIZE); void FlappyBird::paint(QPainter *painter, co...
0,'title');//通过组的create方法创建标题图片并添加到组里varbird = titleGroup.create(190, 10, 'bird');//创建bird对象并添加到组里bird.animations.add('fly');//给鸟添加动画bird.animations.play('fly',12,true);//播放动画titleGroup.x = 35;//调整组的水平位置titleGroup.y = 100;//调整组...
game-container { position: fixed; top: 0; left: 0; width: 100vw; height: 100vh; background-color: transparent; border: 10px dashed #003366; padding: 20px; box-sizing: border-box; overflow: hidden; z-index: 1; } .score-container { position: absolute; top: 20px; left: 50%; ...
For the same X, Y, V(to the next pipe), if the bird's current position is close to the edge part of current pipe(in red), the bird may crash in the tunnel which is transparent to the bird at that time. I added the 4th dimension in the state: Y1 - the vertical distance ...
- background: url(sort-arrow-sprite.png) no-repeat scroll 0 0 transparent; -} -div.coverage-summary .sorted .sorter { - background-position: 0 -20px; -} -div.coverage-summary .sorted-desc .sorter { - background-position: 0 -10px; -} - -.high { background: #b5d592 !important...
("border:none; background:transparent;"); view->setCacheMode(QGraphicsView::CacheBackground); startWelcome(); } void MainWindow::startWelcome() { //道路 GraphicsRoadItem *roadItem = new GraphicsRoadItem(m_scene); //小鸟 m_bird = new FlappyBird(m_scene); //管道 GraphicsPipeitem *pipe...
+ game.physics.arcade.enable(this.bird); + + // Add gravity to the bird to make it fall + this.bird.body.gravity.y = 1000; + + // Call the 'jump' function when the spacekey is hit + var spaceKey = game.input.keyboard.addKey( + Phaser.Keyboard.SPACEBAR); + spaceKey.onDown...