Katniss and Peta may have been able to avoid dying in the arena, but they’d die over and over again if they tried out Flappy Bird. Elaborate ... 3. Finding Your Soulmate A breakup is like getting hit by a pipe on Flappy Bird. It knocks you down, but you know you’re going to...
picPipe[i].BackColor = Color.Transparent; if(i % 2 == 0) { picPipe[i].Image = global::FlappyBird.Properties.Resources.Pipe_Down; } else { picPipe[i].Image = global::FlappyBird.Properties.Resources.Pipe; } pnlbase.Controls.Add(picPipe[i]); } for(int i = 0; i < picPipe.Leng...
0,'title');//通过组的create方法创建标题图片并添加到组里varbird = titleGroup.create(190, 10, 'bird');//创建bird对象并添加到组里bird.animations.add('fly');//给鸟添加动画bird.animations.play('fly',12,true);//播放动画titleGroup.x = 35;//调整组的水平位置titleGroup.y = 100;//调整组...
按个人理解稍微做了些备注。 游戏系统(仅游玩内容部分,什么商店买蛋之类的就不翻译了,除了lab后面会我单独提一下): Controls 控制方式(操作龙的方式) 1.Tap:点击屏幕使龙拍打翅膀跃起,以上升一段距离。最经典的类Flappy Bird的移动方式。 2.Hold&Release:点击&放开,按住屏幕时龙向上飞,松开时龙下坠,一种不太...
korok.Flipbook.Comp(sn.bird.Entity).Play("flying") // pipes sn.PipeSystem.Reset() sn.PipeSystem.StartScroll() } 然后在之前的事情处理方法中调用之,现在运行: reset game state 游戏状态已经正确的重置了。但是两种状态之间的转换略显僵硬。界面直接切换没有任何的过渡效果,如果能让场景渐变过去那就再好...
func(sn*GameScene)reStart(){sn.state=Ready// birdsn.bird.state=Flyingsn.bird.Vec2=f32.Vec2{80,240}sn.bird.vy=0sn.bird.rotate=0korok.Transform.Comp(sn.bird.Entity).SetRotation(0)korok.Flipbook.Comp(sn.bird.Entity).Play("flying")// pipessn.PipeSystem.Reset()sn.PipeSystem.StartScroll...
image yay everytime thing name piece flappy cranky flappy arduboy donkey kong jungle beat flappy bird first person espagueti bird mario super boy week play google bird today flappy transparent animatedtext than toon angry bird team fly gaming ...
( + this.bird, this.pipes, this.hitPipe, null, this); +``` + +然后,在`jump`方法中加上如下代码: + +```javascript +if (this.bird.alive == false) + return; +``` + +### 别忘了我我们一开始准备的音效 + +在 `preload()` 方法中加入如下代码,载入音效 + +```javascript +game....
1.Tap:点击屏幕使龙拍打翅膀跃起,以上升一段距离。最经典的类Flappy Bird的移动方式。 2.Hold&Release:点击&放开,按住屏幕时龙向上飞,松开时龙下坠,一种不太好控制的移动方式。 3.Follow Finger:跟随手指,龙会飞到手指触碰的高度,不碰的话就一直保持一个高度飞行。指哪儿飞哪儿,比较便利。