FizzySteamworks relies on Steamworks.NET to communicate with theSteamworks API, so you will need that installed and initalized properly before you can use this transport. You have two options to solve this dependency You can use Heathen'sSteamworks Foundationwhich is an open source Unity Asset ...
fizzysteamworks version 4.1.1 main menu buttons: host game on network (port forward required for others to join) host game on steam (game needs to be added as a non steam game and run through steam) join game (this is for joining somebody who has hosted on network, to join through st...
Note: If you already have Steamworks.Net in your project, you might need to delete either your import or the one included in the release. Both of these projects need to be installed and working before you can use this transport.
thrownewObjectDisposedException("Steamworks"); } returnSteamNetworking.ReadP2PPacket(receiveBufferInternal,1,outreadPacketSize,outclientSteamID, (int)SteamChannels.SEND_INTERNAL); } protectedvoidSend(CSteamIDhost,byte[]msgBuffer,EP2PSendsendType,intchannel) ...
An Async implementation of Steamworks.net transport for Mirror - FizzySteamyMirror/FizzySteamyMirror.cs at master · Raystorms/FizzySteamyMirror