) async() -- CLIENT and SERVER globals -- booleans to known the side of the scriptAny function making usage of async() require a Citizen thread if not already in one. Citizen will throw an error if you're not in one.ProxyThe proxy lib is used to call other resources functions ...
if (!scriptDoor) { bool playerWantsControl = state.buffer.ReadBit(); @@ -4319,7 +4341,7 @@ using CDoorSyncTree = SyncTree< NodeIds<127, 0, 0>, ParentNode< NodeIds<1, 0, 0>, NodeWrapper<NodeIds<1, 0, 0>, CDoorCreationDataNode, 12> NodeWrapper<NodeIds<1, 0, 0>, CDoor...