esx_skin---安装方法,下载好后,解压至resources文件夹内(把文件夹后面的-master去掉),然后在server.cfg内添加start ---即可。例子: start jobs文件夹内有sql文件就必须要导入到数据库,否则无法同步服务器内的数据。职业插件已上传至FiveM吧置顶帖内 本楼含有高级字体10楼2020-02-07 17:58 收起回复 江湖浪7 ...
(server) called when a player leave a group -- gtype can be nil AddEventHandler("vRP:playerLeaveGroup", function(user_id, group, gtype) end) -- (client) called when the menu pause state change AddEventHandler("vRP:pauseChange", function(paused) end) -- (client) called when the vRP ...
set playernames_template "{{serverName}}" # These resources will start by default. ensure mapmanager ensure chat ensure spawnmanager ensure sessionmanager ensure fivem start z-loadscreen start es_extended start esx_menu_default start esx_menu_dialog start esx_menu_list start sc...
Skin migration support (qb-clothing / old fivem-appearance / esx_skin) Player specific outfit locations (Restricted via CitizenID) Makeup Secondary Color Blacklist / Limit Components & Props to certain Jobs / Gangs / CitizenIDs / ACEs (Allows you to have VIP clothing on your Server) ...
AddEventHandler('esx_skin:openSaveableMenu',function(submitCb,cancelCb) client.startPlayerCustomization(function(appearance) if(appearance)then TriggerServerEvent('esx_skin:save',appearance) ifsubmitCbthensubmitCb()end else ifcancelCbthencancelCb()end ...
Put setr fivem-appearance:locale "en" in your server.cfg Put ensure fivem-appearance in your server.cfg Follow the code below to replace the events Replace the qb-multicharacter:server:getSkin callback with: Line: 151 qb-multicharacter/server/main.lua QBCore.Functions.CreateCallback("qb-multi...
GUI (dynamic menu, progress bars, prompt), map entities (blip, markers), areas (enter/leave callbacks) database MySQL "driver" system to interface to any MySQL resources OOP design, more structured code and less overhead proxy for easy inter-resource development, tunnel for easy server/clients...
GUI (dynamic menu, progress bars, prompt), map entities (blip, markers), areas (enter/leave callbacks) database MySQL "driver" system to interface to any MySQL resources OOP design, more structured code and less overhead proxy for easy inter-resource developement, tunnel for easy server/...
GUI (dynamic menu, progress bars, prompt), map entities (blip, markers), areas (enter/leave callbacks) database MySQL "driver" system to interface to any MySQL resources OOP design, more structured code and less overhead proxy for easy inter-resource development, tunnel for easy server/clients...