❌ You are not to outright copy code from this script into your own resources without at least crediting everyone involved in the RPEmotes Project Team. Each and every one of them. Credits 🤝 All custom animations and props were added with permissions from the creators and does not contain...
Welcome to CVCRP, We are a GTA 5 Roleplaying Community, We have a FiveM and Xbox side with 30+ on Xbox and over 20+ players, we are growing at a steady rate and get really good RP'S everyday. This is a very good opportunity to find a good RP server and f
I simply don't care about getting inspiration or if you want to make a new UI as you don't find NativeUI appealing; that's fine, but to outright steal animations and props from the community of which have been gracefully provided to RPEmotes under the conditions that I, TayMcKenzieNZ ...
❌ You are not to outright copy code from this script into your own resources without at least crediting everyone involved in the RPEmotes Project Team. Each and every one of them. Credits 🤝 All custom animations and props were added with permissions from the creators and does not contain...
❌ You are not to outright copy code from this script into your own resources without at least crediting everyone involved in the RPEmotes Project Team. Each and every one of them. Credits 🤝 All custom animations and props were added with permissions from the creators and does not contain...
REQUIRES ONESYNC INFINITY Particle effects can be found using theDurtyFree GTA V Dump. You will need to add the particle assest, name, and placement. Placement is done via XYZ, Pitch, Roll, Yaw, and scale. Onesync is required for them to work across all clients. ...
["rpemotes"]:toggleWalkstyle(bool,message)--bool to allow the user to change their walkstyle in the menu or not / message to show the user (optional, default is :"You are unable to change your walking style right now.")"exports["rpemotes"]:toggleBinoculars()exports["rpemotes"]:...
Particle effects can be found using theDurtyFree GTA V Dump. You will need to add the particle asset, name, and placement. Placement is done via XYZ, Pitch, Roll, Yaw, and scale. Onesync is required for them to work across all clients. ...