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I found the original author of the script, which is okok scripts, and bought it off of them. The script they are selling doesn't have the sql file to run thru your database and it doesn't have the code u need to add to the config lua files to make the script actually work. I ...
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) async() -- CLIENT and SERVER globals -- booleans to known the side of the scriptAny function making usage of async() require a Citizen thread if not already in one. Citizen will throw an error if you're not in one.ProxyThe proxy lib is used to call other resources functions ...
If you do not use the decay script don't worry, the item.lua lines will still work with no problems All decay values will be set tonilas this will be down to your server to set the value amount Massive Credit to Massive Thank you to Jims (JixelPatterns) Community for all their Icon...
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if (!scriptDoor) { bool playerWantsControl = state.buffer.ReadBit(); @@ -4319,7 +4341,7 @@ using CDoorSyncTree = SyncTree< NodeIds<127, 0, 0>, ParentNode< NodeIds<1, 0, 0>, NodeWrapper<NodeIds<1, 0, 0>, CDoorCreationDataNode, 12> NodeWrapper<NodeIds<1, 0, 0>, CDoor...
If you do not use the decay script don't worry, the item.lua lines will still work with no problems All decay values will be set to nil as this will be down to your server to set the value amount Massive Credit to Massive Thank you to Jims (JixelPatterns) Community for all their...
If you do not use the decay script don't worry, the item.lua lines will still work with no problems All decay values will be set to nil as this will be down to your server to set the value amount Massive Credit to Massive Thank you to Jims (JixelPatterns) Community for all their...