Onesync Infinity is required for the particle effects to work as intendedThis can be done via txadmin or your localhost .bat file.** For localhost servers, comment out onesync from your server.cfg and add the following to your.batfile: +setonesyncon+setonesync_enableInfinity1+setonesync_e...
Onesync Infinity is required for the particle effects to work as intended This can be done via txadmin or your localhost .bat file.** For localhost servers, comment out onesync from your server.cfg and add the following to your .bat file: +set onesync on +set onesync_enableInfinity 1...
If it is with SyncOffsetFront or SyncOffsetSide, then the offset used is the one of the emote the player started. For example, if player one starts the emote handshake which has SyncOffsetFront, then player one will have the SyncOffsetFront but not the other player. If it is with Attac...
For example, if player one starts the emotehandshakewhich hasSyncOffsetFront, then player one will have theSyncOffsetFrontbut not the other player. If it is withAttachto, then it'll either be player one's data used for attaching or player two's data. For example, if player one starts t...
Understandably, this can be confusing for some people. We suggest using theAttachtoapproach. Particle Effects 💨 REQUIRES ONESYNC INFINITY Particle effects can be found using theDurtyFree GTA V Dump. You will need to add the particle assest, name, and placement. Placement is done via XYZ, ...
Understandably, this can be confusing for some people. We suggest using the Attachto approach. Particle Effects 💨 REQUIRES ONESYNC INFINITY Particle effects can be found using the DurtyFree GTA V Dump. You will need to add the particle assest, name, and placement. Placement is done via XYZ...