When using our emote menu with other scripts, using theTriggerEvent('animations:client:EmoteCommandStartwon't do anything because the events do not exist. These have simply been replaced with the following exports: exports["rpemotes"]:EmoteCommandStart(emoteName,textureVariation)exports["rpemotes"]:...
When using our emote menu with other scripts, using theTriggerEvent('animations:client:EmoteCommandStartwon't do anything because the events do not exist. These have simply been replaced with the following exports: exports["rpemotes"]:EmoteCommandStart(emoteName,textureVariation)exports["rpemotes"]:...
DP Emotes(An Emote system) Panicbutton for Police Flashbangs with cool effects, you can get by giving yourself WEAPON_FLASHBANG A pet system a Cool HUD on Foot and for Cars a nice Fueling System with HUD Shops with alot of stuff Weapon Accesorries There is an Amunation Job, its called ...
For example, if player one start the emote carry, then the other player will be attached but not the player one because Attachto is set incarry2and notcarry. If player one starts the emotecarry2, then player one will be attached and not the other player. it's the player who start th...
Alternatively, you can use the 🌟 Favorite menu to find an emote and press enter. Exit Emotes Exit Emotes are used to make cancelling an animation more smoother and dynamic, such as getting up off a chair or throwing a cigarette out instead of dropping it. You can add your own Exit Em...