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alloc8or for the help with the GTA Online Loading Screen Scaleform ikt for helping me to use SET_SCRIPT_GFX_ALIGN and SET_SCRIPT_GFX_ALIGN_PARAMS Dot. for the snippet of code used for the item scrolling deterministic_bubble for answering some questions about some missing C# classes in FiveM...
rprogress:Stop() -- Display a custom progress dial by overriding config.lua values exports.rprogress:Custom(options) -- Create a static progress dial exports.rprogress:Static(options) -- Create a linear progress bar exports.rprogress:Linear(text, duration) -- or exports.rprogress:Custom({ ...
debug - Prefixes the message with 'SCRIPT DEBUG:' and prints in white. ... - The arguments to print. CBlips CBlips is an object containing functions for managing blips. It provides functions for getting all blips, onscreen blips, blips by coordinates, blips by sprite, blips by type, get...
-- PROXY API -- register a menu builder function --- name: menu type name --- builder(add_choices, data) (callback, with custom data table) --- add_choices(choices) (callback to call once to add the built choices to the menu) vRP.registerMenuBuilder(name, builder) -- build a ...
* {{% native_link "SHUTDOWN_LOADING_SCREEN_NUI" %}} This can be used to, say, add a custom fade-out effect from the loading screen to an in-game view, or integrate NUI events with early-game spawn selection UI. 2 changes: 1 addition & 1 deletion 2 content/docs/scripting-manual/...
This can be used to, say, add a custom fade-out effect from the loading screen to an in-game view, or integrate NUI events with early-game spawn selection UI. [resource-manifest]: /scripting-reference/resource-manifest/resource-manifest [resource-manifest]: /docs/scripting-reference/resource...