exports["rpemotes-reborn"]:EmoteCommandStart(emoteName,textureVariation)exports["rpemotes-reborn"]:EmoteCancel(forceCancel) –forceCancelisoptionalexports["rpemotes-reborn"]:CanCancelEmote(state)exports["rpemotes-reborn"]:IsPlayerCrouched()exports["rpemotes-reborn"]:IsPlayerProne()exports["rpemotes-...
exports["rpemotes"]:EmoteCommandStart(emoteName, textureVariation) exports["rpemotes"]:EmoteCancel(forceCancel)– forceCancel is optional exports["rpemotes"]:CanCancelEmote(state) exports["rpemotes"]:IsPlayerCrouched() exports["rpemotes"]:IsPlayerProne() exports["rpemotes"]:IsPlayerCrawling() ...
exports["rpemotes"]:EmoteCommandStart(emoteName,textureVariation)exports["rpemotes"]:EmoteCancel(forceCancel) –forceCancelisoptionalexports["rpemotes"]:CanCancelEmote(state)exports["rpemotes"]:IsPlayerCrouched()exports["rpemotes"]:IsPlayerProne()exports["rpemotes"]:IsPlayerCrawling()exports["rpemo...
exports["rpemotes"]:EmoteCommandStart(emoteName, textureVariation) exports["rpemotes"]:EmoteCancel(forceCancel)– forceCancel is optional exports["rpemotes"]:CanCancelEmote(state) exports["rpemotes"]:IsPlayerCrouched() exports["rpemotes"]:IsPlayerProne() exports["rpemotes"]:IsPlayerCrawling() ...
exports["rpemotes"]:EmoteCommandStart(emoteName,textureVariation)exports["rpemotes"]:EmoteCancel(forceCancel) –forceCancelisoptionalexports["rpemotes"]:CanCancelEmote(state)exports["rpemotes"]:IsPlayerCrouched()exports["rpemotes"]:IsPlayerProne()exports["rpemotes"]:IsPlayerCrawling()exports["rpemo...
exports["rpemotes"]:EmoteCommandStart(emoteName, textureVariation) exports["rpemotes"]:EmoteCancel(forceCancel)– forceCancel is optional exports["rpemotes"]:CanCancelEmote(state) exports["rpemotes"]:IsPlayerCrouched() exports["rpemotes"]:IsPlayerProne() exports["rpemotes"]:IsPlayerCrawling() ...